The highlight of GTA V is the dog, Chop. That's it. Game over. Thanks for visiting the site.
Okay. *cough* I finally finished GTA V - only the storyline, too much other stuff to do. Does it live up to the hype? Before I begin, you need to know that I have not played GTA IV yet. I am making the jump from San Andreas, so, yep.
So, what's GTA V about? According to Rockstar:
"Los Santos: a sprawling sun-soaked metropolis full of self-help gurus, starlets and fading celebrities, once the envy of the Western world, now struggling to stay afloat in an era of economic uncertainty and cheap reality TV.
Amidst the turmoil, three very different criminals plot their own chances of survival and success: Franklin, a street hustler looking for real opportunities and serious money; Michael, a professional ex-con whose retirement is a lot less rosy than he hoped it would be; and Trevor, a violent maniac driven by the chance of a cheap high and the next big score. Running out of options, the crew risks everything in a series of daring and dangerous heists that could set them up for life."
Game plays similarly to earlier GTA games. You control your character in an open-world, armed with weapons to kill whatever that's in your path. You can hijack cars to get around or call for a cab. Do whatever, y'know?
What's so great about GTA V? Details.
You're driving down the street, Dre's playing on the radio and all's good. *BAM* A robbery takes place in your vicinity. What do you do? My personal preference is to run that sucker over with my car. You got the item that was stolen. What do you do? Return it, or keep it to yourself? I like to be the nice guy so, I return things usually. 10% of what was stolen as a reward? Ehh, makes you feel like keeping the stash, right? *BAM* Someone I once helped was actually filthy rich and gives me $100,000 worth of shares to his company.
YOU THINK YOU PLAYING THE GAME, BUT THE GAME'S PLAYING YOU. MWUAHAHAHAHAHAHAHA
To a certain extent, GTA V feels like the world is somewhat alive. Hey Microsoft, Rockstar's doing it without the "power of the cloud". Take down some notes, maybe?
Well, after a few more robberies, that experience starts to feel dull. What next? Sports. Activities for you to do. You want yoga? You got yoga. Parachute down a construction crane? You got it. Race around on speedboats? Checked. Pimp your ride then race round the city? We got you covered. TRIATHLONS EVEN? No problem.
San Andreas is filled with so much to do, that if you are beginning to feel bored, there's always something there to divert your attention to. "But all these things take up my time and money, I want something I can do on the side..." *BAM* Stock market. Yeah, no joke. Stock market. There are missions in the game which allows you to manipulate the market, insider trading shit going on. Have some free time? Buy properties and maintain them for regular cash inflow!
The physics of the game is still nowhere close to being real, but it's pretty good. Cars no longer feel like cheap plastic toys, for starters. Environment exploits are harder to do because your characters ragdoll easily, for example - spamming jump before you are even close to what you want to jump over. In a way, it keeps people on their toes and you can't mash buttons for lulz.
Combat? Oddly enough, there's an auto-aim function for the game. A lot of elitists will claim that this is dumb and for noobs, but given the amount of enemies you have to fight off from time to time, the stupefyingly small aiming reticle you are given and how easy it is to be killed, I do feel it's slightly justified. To prevent easy deaths, you're supposed to take cover and shoot when the time is right. So, no more Rambo bullshit.
Right, as I mentioned earlier, there are three main characters. You are allowed to swap between them, when the game allows you to. Each character is unique, with some having strengths and weaknesses in their parameters/stat, but those can be remedied by grinding in the game (running for stamina, sports for strength and etc.). So, what's the big deal? Specials.
What's a special? It's like a skill that is unique to that character, which really helps in giving that "this guy's special for this role" when the game has you pulling off heists. Franklin has Speedbreaker from NFS: Most Wanted - he can enter a state where time slows down while he's driving, to improve his control of the car. Michael is also able to slow down time, but only when he's on-foot, which is useful for combat (rocket to your face). Trevor? SInce he's a maniac, let's make him somewhat-invincible when he activates his special. So, if you're running away from the cops, Franklin makes things easier. Shooting tyres from afar? Michael is good for that. Head-on assault against mobs? Trevor, brah.
So, "what's so great about the game, when everything seems the same?", as some would argue. Well, play it, and discover it for yourself.
Personal thoughts - I really enjoyed the story and the character switching mechanics does make it feel like I'm playing a movie, sort of, although I do feel like Rockstar had some problems ending it (rather sloppy?). The parodies mocking American culture were really hilarious, so, A++ to that. I loved the graphics. Some textures looked really beautiful, and the skybox was awesome, though, the ground (grass, dirt, etc) still suffers from ugliness. Maybe that's why they have beautiful horizons? Heh.
It does feel like you can sort of "live a life" in-game. You got a dog, and you can take it for walks. It pounces anyone you aim at, and kills them (YES!). You can modify your car and then take it out for a long ride through the countryside for some R&R. I definitely enjoyed getting to higher altitudes with a plane, only to jump out and crash it as I parachuted down like a madman.
Was the game fun? Yes. Was there a lot of details? Yes. Was it immersive for me? Yes.
I don't see why anyone would say the game is the same even, when you do have new stuff like a dog and specials. Are you expecting some sort of overhaul, when that would take forever because they'd have to reprogram everything they have? Or, are you expecting it to just take on a new genre, which is really stupid. Imagine Devil May Cry transformed into an FPS. Shit would be different, and it'd disappoint people who look forward to the game's contribution to the genre.
I don't see why anyone would say the game is the same even, when you do have new stuff like a dog and specials. Are you expecting some sort of overhaul, when that would take forever because they'd have to reprogram everything they have? Or, are you expecting it to just take on a new genre, which is really stupid. Imagine Devil May Cry transformed into an FPS. Shit would be different, and it'd disappoint people who look forward to the game's contribution to the genre.
Geez. Anyway, I wouldn't say it deserves a 10/10 (IGN pls). Complaints about horrible frame drops (not on my PS3, suck it Xbox users) and disappearing cars from garages were abound. The app to train Chop wasn't available for Android phone users. You can see that Rockstar didn't really cover all grounds by release. I couldn't even switch sides when shooting. The ending was a little weird for me too, so, yeah.
Personal rating? Maybe, what, 9/10? It is really good afterall, just some silly things which annoyed me. So, go get it. Now.
My Game of the Year is The Last of Us. kbai.