Deadpool is that character you either hate or love. He's egotistical, self-centred, rude, impulsive and just a whole lot of other things. Still, he gets the job done and ends it with a *huge* bang. Pretty much the concept of anti-hero personified. In the game, you play as this madman, running around slicing and dicing your enemies while letting your trigger finger loose. ... I LOVE IT.
I'm not exactly a comic book reader (I do read manga, however), hence I am not up to date with the lores of the Marvel universe. Would this video game throw people like me off and leave them confused? Nope, and that's the beauty of it. The game introduces characters and backgrounds in an optional manner, where Marvel nerds (it's a compliment) can skip them to save some time. The introductions are really well-done, however... So don't skip it, nerds.
The plot's pretty simple and straightforward. Evil mutant hellbent on destroying stuff, the protagonist (Deadpool) has to stop him. In a way, it is reminiscent of Devil May Cry, but maybe that's just me. Still, really simple and straightforward stuff.
The presentation, however, is what makes the game different. It takes on a comedic approach, with humour that ranges from downright silly jokes to considerably offensive insults. Various tropes and stereotypes are present in the game as well. To my delight, the usage of memes was also employed. Heck, a tip message in the loading screen rick-rolled me. Awesome stuff.
If you are a Marvel nerd, you'd know that Deadpool's theatrics is his way of dealing with his inner demons. I love how the developers just smothered the game in random and insane shenanigans yet still had some bits and pieces of some levels which represented Deadpool's internal struggle. It's in there. Find it, if you haven't already.
Gameplay is pretty straightforward. It's a third-person action game with a combat style similar to Devil May Cry - you get your melee attacks mixed in with gun-kata for sick combos. Since there are annoying ranged enemies, you get a fine aim button for guns in-game. Simple, and straightforward. The problem rolls in when you are surrounded by a bunch of enemies. What do you do then? There is a counter and evasion system, thankfully. The developers implemented Deadpool's teleportation as an evade, which also operates as a failsafe mechanism should players fail to make a jump, think Prince of Persia. Since the evasion negates all damage, there is a set limit on the number of teleportations that can be made. After that, you need to wait for it to recharge. (It would be unbalanced to teleport indefinitely)
Deadpool powers up as players use DP points in the upgrade menu to purchase power-ups. You can get DP points by killing enemies or finding them in chests. OR, if you are a gamer who likes to combo enemies into oblivions, good news, you get DP points for combos too. This serves as an encouragement for players to get in and brawl with the enemies. Downside is, if you get hit by an enemy before letting the combo meter die out, you won't get anything. In other words... Effort. Wasted. Still, if you rack in a good chain and you cash out on it, that feeling you get is so gratifying.
Speaking of combos, they also help you build up Momentum, which can be used to obliterate enemies within your vicinity. Imagine, teleporting into a bunch of enemies and using a Momentum move. Ker-blamm. Everybody dies, and you walk away like a boss. Feels GOOD.
Parts of the game are also played in a side-scrolling manner (Mario), and classic JRPG style (Zelda). You get clichéd game elements in there just for lols, and random comic shenanigans in there too (YOU GET TO WALK ON SPEECH BUBBLES). It's like they made a game for the nerds in us.
Parts of the game are also played in a side-scrolling manner (Mario), and classic JRPG style (Zelda). You get clichéd game elements in there just for lols, and random comic shenanigans in there too (YOU GET TO WALK ON SPEECH BUBBLES). It's like they made a game for the nerds in us.
Well, overall, the game is pretty alright and sits well with those who want to enjoy themselves and those who want to challenge themselves. Even though the game is simple, it can be quite difficult. I played the game on the harder difficulty, which was absolutely brutal. Enemies with guns can take you out in a second, and you can't do anything because you can't teleport indefinitely, remember? Aiming at them with your gun can be tedious, even with an auto-lock, because the camera's a little weird to handle. Heavy enemies can wipe you out in one or two attacks. If there are a lot of enemies, you get chained by a flurry of attacks and die immediately (there is no invincibility-after-hit). IT WAS A NIGHTMARE GETTING THROUGH THOSE STAGES. This also means that, the game can be incredibly short, depending on the mode of difficulty. It took me a day to finish it, and I had to redo a lot of things... So... Yeah, Activision, maybe you want to lower the price a little on games like this.
The combat system is really fun as well. If you are a casual gamer, well, it is relatively simple. If you take games slightly more seriously, don't worry, it's fine. There is that differentiation of light, middle and heavy weaponries which allow for you to fine-tune your combat strategies to your playstyle. I personally went with light melee and heavy guns.
There ARE some problems with the combat system, which might had been intentionally implemented. When you execute a counter or takedown, enemies in the vicinity can still hit you while you are doing that. "Well, duh, don't do any of that shit then". Uh, well, yeah see.... The evasion button? It's the same button as your takedown/counter button. So... you are pretty much stuck in combat without a way to get out aside from running, which is not an option because you can easily get caught. I died a few times because of this weird thing. I do hope it is there because it was intended to be so...
I found a bug as well, in the later parts of the game. There was an instance where earthquakers stopped attacking me when I jumped onto a fallen ledge. They would come over near the ledge and just stand there, and so would the other enemies. I took my sweet time combo-ing them to death. Oops...? Oh, and the frame drops. OH MY LORD THE FRAME DROPS. They made me want to punch a wall or something. GRAGH!!
Verdict? If the game is on sale, or it's a pre-owned copy for sale, I think it is worth getting. This game is a good way to release some steam. It is rather straightforward and simplistic, yet at the same time capable of offering a challenge to those who are willing to abuse themselves because their gamer pride demands the challenge. I have not played the "Challenges" maps yet, and still I already deem this game worthy. Heck, Activision even had a "shameless cross-promotion" of their Call of Duty series in Deadpool. I LOVE IT. This kind of stuff makes it feel like I'm buddies with the developers, and there isn't really a formal wall between us.
For an overall rating, I'd give it a 7/10. This game is fun to play, has a decent combat system and a really friendly vibe to it. The character appears crass, yet there are implications of his internal struggles all over - I love stuff like this. Then, you have the wonky evasion/counter/takedown button implementation and frame drops messing with the combat. Ranged enemies can take you down before you even get near them, and the camera wasn't really helping with the aim. Still, these things still did not stop me from enjoying the game as a whole, which I think is really important. After all, why play a game if you're not having fun? (Unless you are a total zombie gamer who punishes himself with difficult gameplay just to be l337... *sob*)
